

There are a lot of things in that mix that could go wrong plenty of fundamental elements that just might not gel well, that might look good on paper but ultimately fail to provide the kind of compelling, absorbing experience a AAA console exclusive needs. Scalebound was ambitious, combining unusual RPG aspects with a style of action Platinum Games (usually masters of the action genre) hadn't attempted before, and throwing four-player co-op into the mix as well. This isn't the kind of decision that's made rapidly or taken lightly - and though the reasons remain obscure, we can guess that a mix of factors was considered.įor one thing, it's fairly likely that the game wasn't living up to expectations.

Even acknowledging that most of the cost of launching a game lies in marketing budgets, not development costs, this still represents writing off a fairly huge financial investment - not to mention the hard-to-quantify costs to the image and reputation of the Xbox brand. For a game that's been in development for several years at a top-flight studio, helmed by one of the most accomplished directors working in the industry today, to be cancelled outright is a pretty big deal. As with many game cancellations, it's likely we'll never know exactly why Platinum Games' Xbox One exclusive Scalebound has been dropped by Microsoft.
